
Sean McLaughlin UI/UX Artist and Designer
Kingdoms of Amalur:Reckoning and "RPG2"
Reckoning is a expansive combat RPG with an in-depth character system. It was developed with in house tools and was released on Xbox 360, PS3, and PC. I was the UI artist and designer on this project, working with a UI team consisting of two programmers. I was responsible for the visual style of the game, content creation, and outsource management for various icons. RPG2 was in very early development before the studio was shut down but shows the direction we wanted to start taking the UI for a planned sequel.

While we were in preproduction, I wanted to explore how to make the pause menu more about the character and adding information that would be beneficial to the players experience.In the past you would have to go to three different pages to get the newly surfaced information.

Re-imagining the layout and functionality for the armor screen. I wanted to explore making more about the player's Armor visually,while also modifying the way list information was presented.

Re-imagining the layout and functionality for the weapon screen. I wanted to explore opening up the UI and making the player's weapon model the star, while also modifying the way list information was presented

The idea of the new mock was that floating decks of cards would replace the collapsible lists in Reckoning. Expanding the decks, the player could see all their cards within that deck. Card illustrations were from concept team.

I was responsible for the layout revisions and icon asset creation.


The world maps were themed to represent the locale they take place in and are distressed to give it a travelers feel. I highlighted points of interest with larger illustrations within the map to help encourage exploration and to give reference points in travel. Photoshop and traditional pencil work.

This particular DLC map was themed to be more a sea faring map since the environment took place on a shipwrecked island haunted by a pirate type ghost. Created in Photoshop.

For this map, I was going with a more Roman fresco style since the characters on the floating city were stone-like creatures that had a Greek mythology type theme. Created in Illustrator and Photoshop.